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Steady hands or aim
Steady hands or aim







steady hands or aim

Melee weapons found in the World can be thrown.

steady hands or aim

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets. Restock all types of decoys from ammo crates.

steady hands or aim

Reduced reaction range of animals (doesn't affect monsters like Hellhounds). Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).īleeding will not escalate from light to medium or intense bleeding.Ĭarried Tools can be used one extra time. Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon. Weapon sway gradually lessens when you're looking through the scope of a rifle. Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance (25m range). Vault, jump, fall, and climb ladders silently. Reduces the sound you make when performing melee attacks. Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants). Also make less noise while crouched in water. Killing Grunts at close-range restores a small amount of health (25m range). Reduce the damage from explosions and Bomb Lance harpoon attacks by 50%.įaster rate-of-fire when using 1-handed single-action pistols. Reduces fire damage and burn speed by 25%, even when downed. Increases melee damage of throwing knives and throwing axes.įaster rate-of-fire from the hip when using lever- action rifles and lever-action shotguns. Remain in iron sights after firing a shot while using lever- action rifles and lever-action shotguns.

steady hands or aim

Reduce damage taken from blunt melee by 25%. Receive an additional Tool or consumable when looting or opening item boxes. Sprint at full speed for a longer duration. Get a health and stamina boost when picking up a Clue, Rift, or Bounty token. Instantly start regenerating Stamina while your Health is critically low. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter, while the hunter's tier determines which ones might be rolled during recruitment. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. Traits grant passive bonuses to Hunters who possess them.









Steady hands or aim