

Whether it be minor damage with a stun or knockback, or deal a significant amount of damage in general, or all the above.ģ. With that said, here's a quick list of suggested fixes:ġ. The enemies are kinda overpowered, they all deal way too much damage. This can be easily remedied if certain weapons you pick up replace others. There is a bit of over-saturation when it comes to weapon counts, IMO no more than 3 weapons should occupy a weapon slot and slots 2-4 have many. Pipebombs dropping in place of Health/Armor Bonuses was a bit excessive, it's impossible to run out of them. The pistols lack a reload function though, it got kinda troublesome to use them against groups of enemies due to stopping in mid-fire to reload. The weapons were nicely implemented, though the kick is pretty useless.

Overlord Sentry "Overlord Beta (Crotch Turret)" Mr.Ramon Joined: Discord: DonRamón 5144 Operating System: Windows Vista/7/2008 64-bit

BattleLord Apprentice "BattleLord Duke Nukem Forever" BattleLord Gladiator "BattleLord Cyclops 2" BattleLord Sentry "BattleLord Cyclops 1" Fatso Commander "Fat Commander Forever" Freezer and Pulse Enforcer "Enforcer Laser" Slimer Egg (Protozoid slimer and Slimer Eye / can transform in Slimer Monster) Cacodemon and Pain Elemental was replaced by:
